Slimefall: Siege of the Kingdom 0.2 Update!
DevLog #1 – HP Bars, New Slimes, Enemy Rebalance & Tower Buffs
Hey everyone! Here’s a update on the latest progress I’ve made on the game:
New Enemies
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Added two new enemy types:
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Big Slime – slow but tanky.
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Slime King –even slower and tougher due to its massive size!
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Enemy HP Bars
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Enemies now show health bars, so you can finally see how tough they really are.
Enemy Spawn System Overhaul
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Fully redesigned the enemy spawning system:
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I can now manually create waves with any number and combination of enemy types.
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This gives me full control over difficulty, pacing, and testing — and will allow for more creative and challenging level design in the future.
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Enemy Rebalance
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Increased the base HP for all enemies to make the game more challenging and to match the new tower mechanics.
Lighting Tower Rework
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Rebalanced the Lighting Tower:
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Adjusted base damage and range.
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New mechanic: the tower now gains damage over time, making it stronger the longer it stays active — great for handling late-game swarms!
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Bug Fixes
That’s all for now — thanks for checking out the progress!
Let me know what you think, and feel free to share any feedback or suggestions. More updates coming soon!
Files
Get Slimefall: Siege of the Kingdom
Slimefall: Siege of the Kingdom
Status | In development |
Author | Kulyka |
Genre | Strategy |
Tags | 2D, Fantasy, Pixel Art, Tower Defense |
Languages | English |
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